

Next hold down the Shift key and click and drag the ball to the bottom of the visible stage (holding the shift key ensures that we will drag the ball in a straight line). In a Motion Tween you move the small red rectangle at the top of the timeline, the shuttle, to the location where you want to change tween properties. Now we need to add some movement to the tween by placing the ball at different places along the timeline. The layer also now has a Tween icon next to its name.Ĩ. Note that when we create the motion tween the long frame turns blue and the rectangle at the end disappears. Next right-click anywhere in the long frame that was just created and select 'Create Motion Tween'. Click on frame 30, right-click and select 'Insert Frame' to extend the frame for 30 frames. Now we are going to animate the ball and make it bounce up and down.
#Setup autodiscover exchange 2010 movie
After you are happy with what you got, click on the ball and hit F8 or Right-Click >Convert to Symbol set the symbol time to movie clip note that the symbol you've just created is now in the library then delete everything in the stage and drag the movie clip: redball to the stage in frame 1.ħ. Click on the orange circle now you can control the size, direction, and center point of the gradient.Ħ. Go to Tool Bar and Select Gradient Transform Tool ĥ. Go to the Color Panel, select Radial under the fill type(highlighted), and add an new slider in the gradient control so we can create a more smooth and naturally looking gradient.Ĥ. Go to Fill Color and change the color to vibrant orange Also, go to property inspector and disable the stroke contour ģ. Let us select the Oval Tool (O) from tool bar and drag-draw a circle Ģ. Motion tweens allow you to make the subtle animated changes that add emotion and expression to characters, such as changes in facial expression during speech, or subtle body movements during walking. Having said that, shape tweens give the experienced animator more control. If you have a choice between using either shape or motion tweens, it's generally better to go for motion tweens, and use shape tweens as sparingly as you can. Motion tweens tends to produce smaller file sizes, and they tend to be easier to produce. To view what you've just made, CTRL- ENTER. The simplest way to ensure that all the elements you want to shape tween are “shape tweenable" is to select all the objects and use the Modify > Break Apart menu option to ensure they’re broken down into their constituent elements. For a shape tween to work, the basic attributes "the stroke and fill" must be able to change so that it can morph the original shape into something else. The most important thing to remember when creating shape tweens is that unlike motion tweens, shape tweens must involve shapes or drawing objects and not groups or symbols. Between frames 1 to 15, a transformation occurs. Then select anywhere in the extended frame 1, and Insert a Shape Tween from the menu (or rt-click on the frame and select Shape Tween). Select the keyframe at frame 15, choose the rectangle tool (not the rectangle primitive tool), and draw a large, blue square on the right side of the work area.Ĥ.
#Setup autodiscover exchange 2010 full
You now have 15 frames full of nothing but a circle.ģ. Click frame 15, and right click to insert a blank keyframe. Create a new Flash document, and draw a pink circle on the left side of frame 1.Ģ. (Note that to tween text in Flash requires breaking apart the letter symbol)ġ. In order to Shape Tween, you need two keyframes to mutate between. Transformation from object A to object B. Object, and at a later point B you have another object.īetween the two points, you have a gradual shapeshifting The basic idea is that at point A in time you have one Motion Tweens allow you to move an object along a path, resize or change some basic properties of a symbol. Shape tweens allow you to mutate from one drawing object to another drawing object with different properties or at a different location on the stage. There are two types of Tweens in Flash, Shape Tweens, which can only operate on drawing objects, and Motion Tweens, which can only operate on Symbols. Pose-to-pose animation in Flash is created by defining actions in-between two points on the timeline, hence the term 'Tween'. You'll be animating things before you know it. In the tutorial, we'll explain the timeline and frames, tweens, and other basic techniques needed to make animations happen. Figuring out how the animation will work is not so hard, but achieving the desirable result is usually painstaking. Animating in Flash requires certain understanding of motion and a lot of patience.
