

It's actually fun keeping track of how other racers have done so you know where you stand. Combined scores will be taken into account so if you've had an "off day," so to speak, all is not lost. Race Day doesn't even come close to what you'd think is a "free run," or "quick race" mode, usually found within most racing titles out there.Īfter finishing a race, you are awarded points based on your place, time and damage taken. Here, you can create a Custom Race Day or play a Freestyle Race Day, which provides with an easy way to visit the track locations and race events you find most suitable for your style and taste.
#NFS PRO STREET BEST GRIP CAR TUNING SERIES#
Those picking up on the series for the first time (and not only) should hit Race Day before entering Career Mode, in order to familiarize themselves with the game's system. Casual manages your braking and assists you to the best line, Racer helps you just brake in difficult corners, while King lets you run loose and be in complete control of every aspect, leaving the arcade-ish gameplay in a trail of dust and bringing on the racing sim elements we've mentioned above.

The first thing the game will ask you is your racing style, which is actually the difficulty setting. Surely even hardcore gamers would have found the interface annoying had it not featured such a straightforward display of options. The graffiti stylized menu along with a frenetic display of information does however give the impression that you're competing for something big.Īlthough NFS ProStreet presents gamers with the upper mentioned urban-graffiti-like interface, the game's menu (and especially the options menu) looks like the work of a perfectionist. We can't mention this as a minus since this is not a version-comparison we're doing here, but the atmosphere clearly isn't as good as with the next-gen NFS ProStreet. As you can imagine, the next-gen installments show the girls, the band on stage, the guys checking each other's rides out and everything else in motion (not referring to cutscenes). The menu's background at the beginning of a race features a slide show of what should have depicted the unique atmosphere of a racing event.
#NFS PRO STREET BEST GRIP CAR TUNING PS2#
However, NFS ProStreet for PS2 stands as living proof that a next-gen version of a game brings so much more. Call it a blend of Project Gotham Racing and Grant Turismo if you will, it explains why superfast cars become available only towards the end of the game. Not much of a story, if we're going to look back on the series, but yeah, I guess it qualifies as one.įans know since the release of the very first teaser trailer that the game would feature racing sim elements, allowing gamers to customize their whole experience. Yes, as the urban graffiti will also reveal, Ryo is who you must meet again for the final showdown, should you win the huge number of events laying ahead. Saying stuff like they must have lowered the standards letting guys like Ryan in on the racing, guarantees Ryo a good a*s kicking at the end of the game. Ryan is busy making a name for himself at one of the events when this hot-shot street racer, Ryo Watanabe, shows up and starts dissing him. The game follows Ryan Cooper's career as a legal street racer. In fact, as EA themselves put it, NFS ProStreet brings gamers together for "competing at the highest level of street racing," a motto which, unfortunately, doesn't quite go for the PlayStation 2 version of the game. Well, to put it in short, ProStreet is the first NFS game that takes the series to a much higher level of racing, adding driving simulation elements to the already appealing arcade-ish ones the series is well known for. You're probably wondering why this would count as one of EA's biggest, most ambitious projects to date. Just six months ago, Electronic Arts made one of their biggest announcements ever: that a Need For Speed: ProStreet was under heavy development at the company's studios.
